
Name = "Lewis inverted"

Gage = 7.69 // []

Mass = 0.01 // [] 7.257,       
MassPosition_inGunAxis = -0.573, -0.005, 0.000
MOI_inGunAxis = 0.006, 0.253, 0.256, 0.003, 0.002, 0.000 // [*.]

SnappingTime = 0.02
AutoCockingTime = 0.089

ShotAnimationPeriod = 0.109 // SnappingTime + AutoCockingTime

//  : RapidityOfFire = 60 / (SnappingTime + AutoCockingTime) = 550   

MainManuallyCockingTime = 0.38
//ReserveManuallyCockingTime = 0.7

ShotRate = 0 //       

FireUnLockedSafetyLockPosition = 0.0
FireLockedSafetyLockPosition = 1.0

FireLockedMaxTriggerPosition = 0.0
FireTriggerPosition = 0.5

FiringPinPositionKeysDuringManuallyCocking = 0.0, 1.0
FiringPinPositionKeysDuringAutoCocking = 0.0, 1.0

AmmunitionMovingKeysDuringManuallyCocking = 0.0, 1.0
AmmunitionMovingKeysDuringAutoCocking = 0.0, 1.0

AmmunitionMovingIfCocked = false

CartridgeCaseReleaseDuringMainManuallyCocking = 0.5
cartridgeCaseReleaseDuringAutoCocking = 0.5

BarrelTemperatureIncreasePerShot = 5.0
BarrelTemperatureDecreaseCoefficient = 0.045

BulletDispertionAngleData = 0.0, 0.6, 700.0, 3.5 //    0 ,   0.6
BulletSpeedReducingData = 0.01, 700.0, 0.25, 0.05, 3.5
BulletMisfireData= 0.005, 0.04, 700.0, 6.0

CartridgeCasesEjectionPosition = -0.765, -0.05, -0.025
CartridgeCasesEjectionSpeed = 0, -0.5, -1

[DrawAnimation=0] //   

	[GunMode=MainManuallyCocking]
		Point = 0.00, 0.0
		Point = 0.70, 1.0
		Point = 0.85, 1.0
		Point = 0.90, 0.0
	[end]
[end]
